UCLA REMAP

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Education: University Courses

Location-Based and Audience-Aware Storytelling

Fall 2013/ Winter 2014.
Instructor: Jeff Burke.
Theater 298A / Film, Television & Digital Media 298A.

This two-semester workshop-seminar guided students to conceptualize, author, produce and distribute "next generation" experiences. Through a collaboration with Google, Glass was used as a primary technology platform, resulting in two produced works — an interactive web series, Bodies for a Global Brain, and Grace Plains, an experience that combined live-action role-playing and participatory theater at Google's YouTube Space Los Angeles.

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Developing and Staging Gone with the Wind Remixed

Winter/Spring 2012.
Instructors: Laura Karpman and Jeff Burke.
Film, Television, Digital Media 298A / Theater 298A.

This two-quarter course led to the development and staging of original multimedia performance pieces inspired by the critical examination of Gone with the Wind. Students, collaborating with REMAP's Jeff Burke and four-time Emmy-winning composer & visiting faculty member Laura Karpman, co-wrote, co-directed, co-designed and co-developed technology for these works.

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Building Virtual Worlds

Fall 2011.
Instructor: Jeff Burke.
Theater 298A / Film, Television & Digital Media 298A.

This class explored the use of virtual worlds in live performance. In particular, it focused on their intersection with the real world (via projection, cameras, monitors, etc.) to create new scenographic possibilities. Students created 3D environments — built up from a combination of 3D models and 2D drawings, photographs and videos — that served as the “worlds” from which visuals were drawn in real-time to create projected scenic elements for performance. The class also explored the relationship between physical materials and projected images.

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Engaged Media Production Workshop

2008-2011 & Spring 2012.
Instructor: Fabian Wagmister.
Film, Television and Digital Media 298A.

Urban-space and media-space are merging in complex, intriguing and problematic ways suggesting new forms of personal and collective expression and new production processes. The convergence of media-gathering technologies, Wi-Fi transmission, urban sensing, mobile devices, social computing, interpretive media databases, etc. makes possible the creation of locative, collective, contextual and engaged media experiences. Media makers become media architects, media works become media systems, and viewers become creators.

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Site, Set, and Media: Puppeted Architecture

Fall 2010 / Winter 2011.
Instructors: Dana Cuff, Jason Payne, Jeff Burke.
Architecture and Urban Design 289.1.

This two-quarter course explored the theory and manifestations of the design of physically malleable scenery that is site-specific and incorporates projected digital media. The students’ final collaborative work was the design for an original adaptation of Macbeth.

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Location-based Storytelling

Fall 2010, Spring 2011.
Jeff Burke, with Juha Hemanus and Vids Samanta (Nokia Research).
Film, Television and Digital Media 298A.

Involving both research and hands-on production, this seminar conducted in 2010-11 focused on creating non-linear cinema for mobile devices. The course produced 50 minutes of edited footage, shot in 15 different places in Los Angeles over 12 days. The locations included the Bradbury Building, Santa Monica Pier and the L.A. Central Library. It was supported by Nokia Research Hollywood.

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Interactive Multimedia Authoring

2001-2006.
Instructor: Jeff Burke.
Film, Television and Digital Media 144/244.

This seminar-studio course introduced the concepts & specifics of physically interactive media environments, with an emphasis on how they relate to traditional film, television, theater, and performance art practice. Technologies addressed included sensors, computer-controlled video and sound, databases, networks, and the software used to interconnect them.

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